Taming.io Base Building: Walls, Spikes, Turrets and Limits
Published · Updated · 2 min read
A base in Taming.io is a set of buildings you place on the map. Every building has a placement limit, an upgrade path and a cost in wood, stone or gold. Knowing those limits helps you decide what to protect and how.
Placement limits
These are the most each player can place at once, as listed on the official Taming.io wiki:
| Building | Limit | What it does |
|---|---|---|
| Walls | 50 | Block players and animals |
| Doors | 8 | Open for you, your team and your pets |
| Spikes | 15 | Damage anything that touches them |
| Big spikes | 12 (15 at sapphire) | Less damage, more health, bigger area |
| Windmills | 5 | Make gold on their own |
| Bear traps | 4 | Damage and knock out whatever steps on them |
| Turrets | 2 | Shoot at nearby enemies |
| Towers | 1 | Shoot magic projectiles such as fire or ice |
| Heal pad | 1 | Heals whatever stands on it |
What unlocks when
- Age 0: wooden walls, windmills and spikes are available from the start.
- Age 2: stone walls can be picked, but the same age also offers the Cookie, so choosing walls means giving up that food.
- Age 3: stone windmills, spike upgrades, big spikes and turrets.
Each building then upgrades through stone, gold, ruby, amethyst and sapphire versions, and each step adds durability. A wooden wall has 400 durability and a sapphire wall 1,400.
Buildings outlast you
Buildings stay on the map after you die. You can upgrade windmills in one life, die, pick walls in the next and still own the windmills, though they still count toward your limits. If a building is broken, the player who broke it gets back 50% of the resources it cost to place.
How each defence works
- Spikes damage players and animals on every tick of contact, but not buildings. Each upgrade adds 1 damage per tick. The wiki suggests ringing your walls and doors with spikes so raiders cannot stand next to them and break them.
- Big spikes trade damage for durability and size. They work better against groups of animals and for blocking large bases than in player fights.
- Turrets fire over your own walls, so put them behind a wall line. Their steady fire drains an attacker’s food. Most boss ranged attacks destroy them in one hit.
- Doors let you and your pets through while blocking others, and work well paired with spikes and bear traps at the entrance.
Windmills and raiders
Windmills make gold for their owner on a timer, and upgrades make them faster or make more gold per cycle. The Windmill Hat adds 25% to their output. Because gold is your score, other players hunt windmills to break them. The wiki advises spreading them out or placing them at the edge of the map, and having walls and a plan for raiders if you build a long-term base.
Full upgrade tables are on the Taming.io wiki buildings page.
More from the blog
- Taming.io Pet Evolution: Baby, Adult, Boss and Pet Levels
How Taming.io pets grow from baby to adult to boss, how pet levels and stat points work, and how the three starter pets compare at each stage.
- Taming.io Bosses: Where They Spawn and What They Drop
Every Taming.io boss by biome, what killing one gives you, how the Tree Boss and Gold Golem fight, and where golden apples really come from.